Multi-Dimensional Visualizer (3D–11D)

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Multi-Dimensional Visualizer (3D–11D)

A client-side web application for visualizing images across multiple dimensional projections using advanced 3D graphics rendering and mathematical transformations.

Technical Overview

The Multi-Dimensional Visualizer is a single-page web application built entirely within one HTML file. It leverages modern browser technologies to create interactive 3D visualizations of user-uploaded images across nine different dimensional projections (3D through 11D). The application runs completely client-side with no server dependencies, ensuring maximum privacy and portability.

Architecture

Application Structure

The application follows a monolithic single-file architecture:

Frontend Architecture

The application is structured into distinct functional components:

Technology Stack

Three.js (r128)

3D graphics library providing WebGL abstraction, scene management, camera controls, geometry creation, and material rendering.

OrbitControls

Camera control system enabling mouse/touch-based rotation, panning, and zooming with damping for smooth interactions.

WebGL

Hardware-accelerated graphics API for high-performance 3D rendering directly in the browser canvas.

File API

Browser API for reading local file uploads without server transmission.

MediaRecorder API

Browser API for capturing canvas streams and encoding them into WebM video format.

Canvas API

2D/3D drawing surface with export capabilities for PNG image generation.

Core Features

Image Visualization

User Controls

Control Function Implementation
Image Upload Load local image files File API with FileReader
Dimension Selector Switch between 3D-11D Dropdown menu rebuilding scene geometry
Rotation Speed Control animation speed (0-2x) Range slider modifying rotation delta
Auto-rotate Toggle automatic rotation Checkbox controlling animation loop
Manual Rotation Drag to rotate view OrbitControls mouse/touch handlers
Zoom Scroll or button-based zoom Camera position manipulation
Reset View Return to default camera position Camera and group rotation reset
Clear Image Remove uploaded image Texture disposal and placeholder restoration
Export Image Download current view as PNG Canvas.toDataURL() conversion
Record Video Capture animation as WebM MediaRecorder API with canvas stream

Dimensional Projections

Mathematical Approach

Since true visualization of dimensions beyond 3D is mathematically impossible in our physical space, the application uses projection techniques and artistic interpretations to represent higher dimensions:

Data Flow

  1. Image Upload: User selects image file → File API reads file → Base64 data URL created
  2. Texture Creation: Image loaded into memory → Three.js Texture object created → needsUpdate flag set
  3. Geometry Generation: Dimension-specific geometry builder function called → Meshes created with texture material
  4. Scene Assembly: Geometry added to Group → Group added to Scene → Lighting applied
  5. Render Loop: RequestAnimationFrame → Camera position updated → Controls updated → Rotation applied → Scene rendered
  6. Export/Record: Canvas content captured → Converted to PNG/WebM → Blob created → Download triggered

Performance Optimizations

Browser Compatibility

Requirements

Tested Browsers

Security & Privacy

File Structure

File Purpose
index.html Main application (single-file SPA with embedded CSS/JS)
privacy.html Privacy policy documentation
terms.html Terms of service documentation
contact.html Contact information page
technical.html Technical documentation (this page)
replit.md Project documentation and architecture notes

Deployment

Hosting Requirements

Compatible Platforms

External Dependencies

All dependencies are loaded via CDN (no npm or package manager required):

Future Enhancement Possibilities