A client-side web application for visualizing images across multiple dimensional projections using advanced 3D graphics rendering and mathematical transformations.
Technical Overview
The Multi-Dimensional Visualizer is a single-page web application built entirely within one HTML file. It leverages modern browser technologies to create interactive 3D visualizations of user-uploaded images across nine different dimensional projections (3D through 11D). The application runs completely client-side with no server dependencies, ensuring maximum privacy and portability.
Architecture
Application Structure
The application follows a monolithic single-file architecture:
HTML, CSS, and JavaScript are all contained within index.html
No build process - runs directly in the browser without compilation or transpilation
No bundlers or package managers - all dependencies loaded via CDN
Static hosting compatible - can be deployed to any web server or CDN
Frontend Architecture
The application is structured into distinct functional components:
Header: Navigation and branding
Control Panel: User interface for all interactive controls
Visualization Canvas: WebGL rendering surface for 3D graphics
Description Panel: Dynamic dimensional information display
Footer: Copyright and attribution information
Technology Stack
Three.js (r128)
3D graphics library providing WebGL abstraction, scene management, camera controls, geometry creation, and material rendering.
OrbitControls
Camera control system enabling mouse/touch-based rotation, panning, and zooming with damping for smooth interactions.
WebGL
Hardware-accelerated graphics API for high-performance 3D rendering directly in the browser canvas.
File API
Browser API for reading local file uploads without server transmission.
MediaRecorder API
Browser API for capturing canvas streams and encoding them into WebM video format.
Canvas API
2D/3D drawing surface with export capabilities for PNG image generation.
Real-time Rendering: 60 FPS WebGL rendering with hardware acceleration
Texture Mapping: User images applied as textures to geometric structures
Dynamic Geometry: Each dimension uses custom geometric arrangements
User Controls
Control
Function
Implementation
Image Upload
Load local image files
File API with FileReader
Dimension Selector
Switch between 3D-11D
Dropdown menu rebuilding scene geometry
Rotation Speed
Control animation speed (0-2x)
Range slider modifying rotation delta
Auto-rotate
Toggle automatic rotation
Checkbox controlling animation loop
Manual Rotation
Drag to rotate view
OrbitControls mouse/touch handlers
Zoom
Scroll or button-based zoom
Camera position manipulation
Reset View
Return to default camera position
Camera and group rotation reset
Clear Image
Remove uploaded image
Texture disposal and placeholder restoration
Export Image
Download current view as PNG
Canvas.toDataURL() conversion
Record Video
Capture animation as WebM
MediaRecorder API with canvas stream
Dimensional Projections
Mathematical Approach
Since true visualization of dimensions beyond 3D is mathematically impossible in our physical space, the application uses projection techniques and artistic interpretations to represent higher dimensions: